Zombicide 2nd Edition Board Game

Players

Type:

Board Game

System:

Zombicide 2nd Edition

Slot(s):

#3 Saturday 2pm-6pm



Game Description

Not so long ago, most of us were ordinary people leading ordinary lives, our dreams bound by ordinary laws. And then, the zombies came, storming humanity by surprise. The infected destroyed the old world in a matter of days. Facing the apocalypse, a few of us showed their true selves, and survived, guns blazing. We are no longer the people we used to be. The past is gone. We are now free to choose our fate. It won’ t be a zombie world. It ’ s time for payback. It ’ s time for Zombicide!

TEAM UP, GEAR UP, LEVEL UP, TAKE 'EM DOWN!


Zombicide is a cooperative game where 1 to 6 players take the roles of Survivors battling Zombies controlled by the game itself. The theme is about fellowship, heart-pounding action, and reaching victory against impossible odds.

The game’s goal is to choose a Mission and complete its objective, killing as many Zombies as possible along the way. The monsters are unpredictable and come in greater numbers as adrenaline builds up, threatening to overwhelm the Survivors. Keep an eye on each other’s back!

Survivors use whatever weapons they can get to kill Zombies and slow down the invasion. The better the weapon, the higher the body count, but the more Zombies will appear, attracted by the onslaught.

The best weapon, however, is cooperation. All players win or lose together, and only through team spirit will the Survivors
give the best of themselves, unlocking powerful Skills and access to the best weapons. Cooperation is the key to survival
and victory!

Mission 1 - City Blocks (Medium / 45 minutes): Our shelter is safe, for now. Unfortunately, our food supplies won’ t last long. We also need some clothes, equipment, and supplies. We’ve decided to arm ourselves and go explore the surrounding houses. We cannot come back empty-handed.

Mission 2 – Y-ZONE (Hard / 60 minutes): The living are losing ground. The pockets of resistance fall one after another, and our CB radio, once bustling with messages, is now silent. We must leave. The zombies are growing in numbers, and our
supplies are getting scarce. I could kill for some toothpaste.

If we have time mayybe...

Mission 3 - THE 24HRS RACE OF ZOMBICITY (Medium / 90 minutes): There’ s a large rest home in sight. The buildings
do not look too damaged, and some cars look like they could still run. The supply room is probably full, since it looks like the looters didn’ t linger here. We quickly saw why. The area is swarming with zombies. The previous inhabitants couldn’ t really put up a fight. Before exploring, we have to clean up. I dream of bubblegum.

Game Master

Gryphcon

Player

-

Player

-

Player

-

Player

-

Player

-

Player

-



Discussion