#4-19 – The Night March of Kalkamedes(Tier 1-5)
Type:Role Playing Game
Slot(s):#7 Sunday 9am-1pm
Game Description#4-19 – The Night March of Kalkamedes(Tier 1-5)
A Pathfinder Society Scenario designed for levels 1–5.
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
Written by Michael Kortes.
The Pathfinder Society Roleplaying Guild is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society—a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign's home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. As a member of the Pathfinder Society, your character will explore the dark alleys and political intrigue between far-flung travels in the world of the Pathfinder Roleplaying Game. Each Pathfinder Society agent also works for one of several competing factions, all with their own motivations and secret agendas.
Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of numerous scenarios set in a variety of exotic locations across Golarion.
Players of all experience and skill are welcome at our events, some experience with any version of D&D or Pathfinder will provide you a leg up, but is not required.
Seating/Marshalling Policy – Marshalling will begin 10 minutes before the start of the slot, people who have not arrived by 10 minutes after the start of the slot will forfeit their seat to individuals on the wait list. As no shows are common, individuals interested in playing should you join us in the OVC Alumni Hall (UC 103) during marshalling to secure a place in the wait list.