Pathfinder 2E: #1-09 Satr Crossed Voyages
Type:Role Playing Game
Slot(s):#7 Sunday 9am-1pm
Game DescriptionA Pathfinder Society Scenario designed for levels 3-6 (subtiers 3-4 and 5-6).
The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.
Written by Lu Pellazar.
Scenario tags: Faction (Horizon Hunters)
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It is our intention that everybody participating in Pathfinder Society or Starfinder Society organized play enjoys gaming in a safe and fun environment. While conflict between characters may arise, at no time should a player feel excluded or threatened at the table. We ask all participants to respect their fellow players and to work together to create positive memorable experiences. Once again, the intention of PFS org play is to provide a safe and fun environment. The above guidelines reference how we may achieve our goals. By sitting at a PFS or SFS table, participants are agreeing to the terms and conditions of Pathfinder Society and Starfinder Society organized play.