#8-10 – Tyranny of Winds, Part 2: Secrets of the Endless Sky(Tier 1-5)
Players
Type:
Role Playing GameSystem:
Pathfinder SocietySlot(s):
#5 Saturday 7pm-11pmGame Description
#8-10 – Tyranny of Winds, Part 2: Secrets of the Endless Sky(Tier 1-5)A Pathfinder Society Scenario designed for levels 1-5.
Recent discoveries suggest what was a simple theft is part of a grander plot that directs the PCs to floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy.
Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction.
Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.
Written by Crystal Malarsky.
The Pathfinder Society Roleplaying Guild is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society—a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign's home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. As a member of the Pathfinder Society, your character will explore the dark alleys and political intrigue between far-flung travels in the world of the Pathfinder Roleplaying Game. Each Pathfinder Society agent also works for one of several competing factions, all with their own motivations and secret agendas.
Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of numerous scenarios set in a variety of exotic locations across Golarion.
Players of all experience and skill are welcome at our events, some experience with any version of D&D or Pathfinder will provide you a leg up, but is not required.
Seating/Marshalling Policy – Marshalling will begin 10 minutes before the start of the slot, people who have not arrived by 10 minutes after the start of the slot will forfeit their seat to individuals on the wait list. As no shows are common, individuals interested in playing should you join us in the OVC Alumni Hall (UC 103) during marshalling to secure a place in the wait list.