#7-99 – Through Maelstrom Rift(Tier 5-7)

Players

Type:

Role Playing Game

System:

Pathfinder Society

Slot(s):

#3 Saturday 9am-1pm



Game Description

#7-99 – Through Maelstrom Rift(Tier 5-7)

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart andavert a disaster that threatens the Inner Sphere.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Linda Zayas-Palmer.


The Pathfinder Society Roleplaying Guild is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society—a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.

The campaign's home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. As a member of the Pathfinder Society, your character will explore the dark alleys and political intrigue between far-flung travels in the world of the Pathfinder Roleplaying Game. Each Pathfinder Society agent also works for one of several competing factions, all with theirown motivations and secret agendas.

Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of numerous scenarios set in a variety of exotic locations across Golarion.

Players of all experience and skill are welcome at our events, some experience with any version of D&D or Pathfinder will provide you a leg up, but is not required.

Seating/Marshalling Policy – Marshalling will begin 10 minutes before the start of the slot, people who have not arrived by 10 minutes after the start of the slot will forfeit their seat to individuals on the wait list. As no shows are common, individuals interested in playing should you join us in Peter Clark Hall (lower level of the University Centre) during marshalling to secure a place in the wait list.

Game Master

Ontario Pathfinder Society

Game Master

Paul Jackson

Player

ColinH

Player

Matthew Hancock

Player

Aidan Rumble

Player

Chris

Player

Joe Bentley

Player

Equipoise



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