The Intrigue at Efate
Players
Type:
Role Playing GameSystem:
Traveller5Slot(s):
#3 Saturday 9am-1pmGame Description
"In opening news tonight this 274th day of Imperial year 1105, the Travellers' Aid Society regrets to announce the indefinite closing of its class A facility on the planet Efate (Regina2019-A64930-D), gutted during a recent firefight between separatist forces and planetary security forces in the administrative capital. There are no immediate plans to repair the facility until civil order has been restored on Efate.In the event that travel to Efate is necessary, a Society travel agent remains on duty and can be reached through the offices of the Oberlindes Lines at Down-Franklin Starport. Travellers are advised, however, to avoid travel to this world if at all possible."
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The Spinward Marches needs heroes... but all they get is you!
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The offer was too good to pass-up. Efate. Under an Amber Alert since late 1105, the civil disarray on the planet has dragged mercs galore into battle as civil strife has broken down to open civil war. It is a year-and-a-half later and the small brushfire war has turned into a massive Imperial push to shutdown the separatist movement once and for all.
The Marquis Efate has been sent as the plenipotentiary for Duke Norris to investigate the resources of the separatist movement. Is a diplomatic option still possible? You have front row seats as the crew and advisors for the Marquis.
Characters needed:
1. The Marquis Efate
2. The Military Advisor
3. The Naval Advisor
4. The Political Advisor
5. The Chief Steward
6. The Chief Engineer
7. The Security Chief
8. The Bodyguard