Nerf Midnight Madness!
Players
Type:
Live Action GameSystem:
NerfSlot(s):
#6 Sunday 12am-4amGame Description
Nerf Midnight Madness Returns!Bring any variety of Nerf (or foam) weaponry, and battle it out in several scenarios including:
- Team Deathmatch
- Capture The Flag
- Zombie Assault
- Sleeper Agent
- Base Siege
This year we'll be hosting Nerf in PCH! Be in the basement around 11pm for pre-game explanations, team choosing, and weapons check. There are a few limitations this year:
- Maximum 80 players
- Maximum PCH capacity of 40 players
- Maximum game times of 10-20 minutes (scenario dependent)
Most scenarios will be played out by two teams of 20 or four teams of 10. As you can tell by the limitations above, we will be rotating in half the players for each scenario. If you've ever been to laser quest or paintball, this is a similar capacity rotation scheme.
Custom weaponry will have to be checked with the Referees. If you plan on being hyperactive please wear pads, we take no responsibility for your crazy shenanigans. You will be required to sign a waver at the beginning of the event and are required to wear eye protection. Players are responsible for marking their own ammo and the convention cannot reimburse you for lost/damaged ammo or weaponry.